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02 · Match coach
An assistant manager for every match.
Most players never learn why a tactic works. The match coach reads your team's numbers and your next opponent, then walks you through the match in four moments. Every change comes with what it does, why, what it costs and the number to check later. You learn the game instead of copying a tactic.
Before kick-off: your plan for this match. A starting mentality and two changes, ranked, each with the number to watch, what to expect and what it costs.
Before kick-off
Know your opponent in one line
The app finds your next match in your save. You can also pick any club and set home or away. Then it gives the verdict in one sentence: how strong they are next to you, how they attack and what to do about it.
- Goals scored and let in, pressures and pass completion, for both sides, with the league rank and the league average.
- The numbers behind the verdict, such as how many crosses they make and how many headers you win.
- Their danger men by name: top scorer, best crosser and chance creator.
Your plan for this match
Every change explains itself
The plan starts with a mentality and at most two changes, ranked. Set these before kick-off and change only these. Each change sits on one card:
- What it does"Pushes their build-up out to the flanks, away from the playmaker in the middle."
- Watch this numberTheir xG on FM's match stats, next to a typical opponent's.
- ExpectWhat you should see on the pitch if it works.
- What it costsThe gap it opens, and who to keep an eye on.
A fold called "Why we think so" shows the reasoning, and each card says how much evidence is behind it. A pitch map marks where the opponent can hurt you.
During the match and at half-time
One card at a time, one change at most
During the match you set the score, the minute and any red cards. The coach answers with one card: do this now. For the first 15 minutes that card says watch, do not touch.
At half-time you answer two questions: the score, and who made the better chances. You get the team talk to pick, with the game's own hint on who it works for, and at most one change for the second half. When the plan is working, that change is "keep your plan".
- Your players on a yellow-card count, and when to take them off.
- Their booked players, and who to send at them.
- A check on whether change 1 is working.
After the match
Learn what worked, match by match
At full-time you type the numbers from FM's match stats. Each one sits next to your season average or the league average, so one match reads as a hint, not proof. Two lines go into your match log. The Team performance page then puts your whole season into plain words.
What it is, and what it is not
Coaching advice from your numbers and football logic. It never reads hidden attributes or the game's memory, and it has not been tested inside the match engine.
Coach your next match
Three days free. Then EUR 9.99.
Launch price until 31 December 2026, then EUR 19.99. One payment. No account or card for the trial.