Home / Challenges
01 · Save challenges
A reason to keep playing, and someone keeping score.
Pick a challenge, set the difficulty and lock it in. From then on every save you make is checked against it. Each season gets a box, every rule is read from the save, and the app tells you the moment you break one. Nothing to remember, nothing to bend.
Pick a challenge: ready-made cards for your club, each with Easy, Normal, Hard and Legendary, the goal and the rules.
How it works
Pick it, set it, play it
You play Football Manager as usual. FM Gaffer reads each new save and does the bookkeeping.
Pick
Choose one of the ready-made challenges, one of the packs built around your club, or build your own goal.
Set the difficulty
Easy, Normal, Hard or Legendary. The tier sets the target, the number of seasons and the rules. Then you lock it in.
Play, it keeps score
Every new save updates the tracker. Sign a 30-year-old in a youth save and it names the player and the save it saw him in.
Pick a challenge
The saves the community plays, as rules
The well-known community challenges, turned into rules the app checks from your saves. Each card shows the goal, the rules for the tier you pick, and a fold that says what the app checks and where it comes from.
- Academy only
- Moneyball
- Local heroes
- Sleeping giant
- Underdogs
- Kids first
- The old guard
- Small squad
- The climb
- Invincibles
- Trophy haul
Only the ones that fit your club show up. A top-flight club gets no promotion climb, for example. Next to them sit packs built around your club, such as a revival, a run back to Europe or a cup run.
Difficulty
Measured from your club
"Win the league in five seasons" is a stroll at one club and a fantasy at another. So the app first reads every club in your league and ranks yours on squad value and wage bill. Together they give a strength rank.
- Squad value is the game's own value of every first-team player, added up per club.
- The bar runs from the richest club in your league to the poorest, with yours marked on it.
- On a ready-made card it works the other way round: you pick the tier, and the tier sets the target and the rules.
Want it harder still? Switch on the Moneyball rule: a cap on net spend every summer window. You type the fees, because the save does not record them.
The tracker
Every save, checked for you
Your challenge gets one box per season: done, now, to come, or not in the save. Above them sits how the challenge stands today, with the reason in one line.
- On track
- At risk
- Completed
- Failed
Break a rule and a red box says which rule, which player and which save it was seen in. The app never ends a challenge by itself, not for a bad season and not for a broken rule. Only you can give one up.
Show it off
A share card and a trophy cabinet
Post your run when it goes well. Keep every challenge you ever ran, across all your careers.
Rather set your own goal?
Build your own: pick a save and the number of seasons, then add the trophies to win, each within its own number of seasons. Once you commit, the goals are locked, and every newer save of that career updates the tracker by itself.
Start a challenge tonight
Three days free. Then EUR 9.99.
Launch price until 31 December 2026, then EUR 19.99. One payment. No account or card for the trial.